David Mórász from Budapest started as a VJ with generative and real-time methods about 4 years ago and still beams the clubs from time to time.
In the last years David began to develop more serious interactive installations, applications and mappings using vvvv. His most recent major work in this field is the LBRNTH, a physics based arcade game and a 3D augmentation mapping for Gárdonyi Géza Theather in Eger. Both of them utilizes broad aspects of the Bullet engine, like BVH, contacts and cloth simulation. David shares his specialized knowledge about the Bulltet Physics Engine in his workshop.