There are situations where you need to tackle a task that you just can’t get done by simply putting together existing nodes: E.g. you need to access an API that hasn’t been turned into nodes already. Dynamic plugins offer a very nice way of dealing with that in a modular manner by defining a nodes in C#, hiding all the details from the patch, but with the benefits of on-your-fingertips accessibility and on-the-fly compilation.
And there are other reasons why you would want to dig into dynamic plugins: You might already have a large set of patches within your project and want to identify parts which can be done faster by coding in C#. Or you might feel the urge of building some simple dynamic plugins that just join and split your own datatype and by that create a tool that lets you get rid of all those parallel links that you used to need when one logical entity had several properties that you want to get across your patch from point A to point B.
This workshop shows you how dynamic plugins can help you build better patches.
Everyone who is willing to get more lowlevel and by that being able to master more advanced tasks.