DirectX 11 Rendering Techniques II

You thought you knew everything?

Now we’re gonna get our hands dirty on the pipeline and access new DirectX11 features. Since it got implemented we might as well use it and make the most of it.

Geometry shaders will give you a new way to modify the graphics in a standard pipeline as well as post processing.

Tessellation will make you triangles subpixel and make your graphics card cry.

If your graphics card didn’t burned half through the workshops, you will maybe be able to test compute shaders and start to discover new techniques for post processing/animations and general purpose gpu usage.


Presumed knowledge