DirectX 11 Rendering Techniques I

When working on bigger patches and projects you will eventually realize that you need to understand whats going on deep down in your graphics card and how this powerful bunch of circuits works together with vvvv. And of course you want to know why everybody is so excited about the new DX11 stuff.

Thats where this workshop comes in. You will get an overview of the DX11 rendering pipeline and see how the geometry and pixel data is processed. Things like vertex, geometry and pixel shaders come to mind… and what the heck is instancing?

Requirements

Presumed knowledge