In this workshop the participants will learn the basics of using the box2d physics engine which has been implemented as a set of plugins for vvvv by mr. vux.
During the first part we will give an overview about the basic logic behind box2d and its terminology (shape, shape id, body, body id, custom, world, controller, static vs. dynamic, etc.).
In the second part of the workshop, we are going a bit more in depth and use the learned topics to create a little angrybirds like game.
This will cover a lot of useful topics like:
Presumed knowledge