Bullet is a world standard physics library, used inside Blender and Maya as well, which is notable for its very flexible rigid-body and fast soft-body simulations (e.g. cloth).
The full power of this engine is available inside vvvv through a series of plugins provided by mr. vux, and it comes very handy, when your application needs a natural way of interaction in your 3D world, or some objects in your animation needs to behave like it would do in a real environment.
More specifically in this workshop you’ll learn how to utilize Bullet to create physics based interaction logic in vvvv, which mostly comes handy in games or playable installations.
Presumed knowledge